Brand book · California · September 2026

POLO

Every receipt is a ticket.

A California all-in-one vape and infused pre-roll brand that pays customers back on every purchase, runs on Headstash from day one, and lets the customers set the promos. No social media, no store-visit grind. The reward program is the marketing department.

Name: POLO (clearance pending)Products: AIO pen · mini infused pre-roll · the caseEngine: Headstash receipt capturePrizes: gear + experiences, never cannabis
Category
All-in-one vape + mini infused pre-roll, California adult-use
Position
The value-priced brand inside Headstash that pays you back. Every receipt is a ticket; the program is the marketing.
Consumer
21+ daytime and social buyer who already scans for the partner brands and wants a fun, affordable everyday option
Price
Value tier: under the premium brands on the same shelf. Price wins the first purchase, rewards win every one after.
Growth model
Receipts → points, entries, votes → trips and gear → referrals and retailer traffic. No paid social. One brand in the Headstash network.
Mark
Polo, a pixel Pacific seahorse. Lives in the 21+ app only. Japanese and Korean fruit as the flavor world.

The thesis

Cannabis brands can't buy reach. Paid social is locked out, so the category has defaulted to two growth models: build a personality and grind stores (the founder-led playbook, Cookies in its Berner era) or buy shelf with blanket discounts. Both are expensive and neither compounds.

This brand replaces advertising with rewards and replaces a founder's face with a system. Every pack carries a unique QR. Every receipt scanned into Headstash becomes points, entries, and a vote. The money that would have gone to trade discounts and content goes to trips, gear, and the customers who bring the next customer in.

Cookies, 2026 edition. Cookies proved that the apparel is the ad for the weed. What it never had was a loyalty layer, first-party purchase data, or a way for customers to steer the brand. This has all three, and the gear and experiences are the reward currency, so they're funded by the program instead of being a side hustle.

Why Headstash makes it work. Receipt capture is the only mechanism that works across every retailer in California with zero POS integrations. And because it's our own app with a network of partner brands already running programs in it, POLO launches into an audience instead of building one.

Launch line

Four SKUs per format, one of which is a rotating slot that the customers fill every quarter through Marco Watch (explained further down). One flavor lane (Japanese and Korean fruit) so the shelf reads as one brand, and each flavor carries one assigned strength so the line stays at four SKUs instead of twelve. Priced as the value option on a premium shelf: the first purchase is won on price and flavor, every one after on rewards. The flavor lane is the brand world, and the hardware partner is in Korea, which makes it a real story rather than a theme. The oil, filling, and pre-roll production still happen with a licensed California manufacturer.

All-in-one pen · 1g

  • Yuzu Haze Daytime · Standard strength · the herocore
  • Lychee Ice Social · Light strengthcore
  • Ume Plum Evening · Full strengthcore
  • Marco Watch pick Quarterly rotating flavor, chosen by holdersQ slot

Mini infused pre-roll · 5 × 0.5g

  • Yuzu Haze Daytime · terp-infused, not diamonds-heavycore
  • Lychee Ice Social · lightest infusion in the linecore
  • Ume Plum Evening · full infusioncore
  • Marco Watch pick Quarterly rotating, "backed by N holders" on packQ slot
POLO
YUZU HAZE · 1G
POLO
YUZU HAZE
5 × 0.5G MINI INFUSED21+
Yuzu Haze · daytime · the hero
POLO
LYCHEE ICE · 1G
POLO
LYCHEE ICE
5 × 0.5G MINI INFUSED21+
Lychee Ice · social · light
POLO
UME PLUM · 1G
POLO
UME PLUM
5 × 0.5G MINI INFUSED21+
Ume Plum · evening · full
?
MARCO PICK · Q1
?
YOUR CALL
BACKED BY 4,21221+
Rotating slot · chosen by holders

The scratch panel

The QR isn't printed on the pack, it's hidden under it. A holographic scratch-off panel takes the biggest space the label leaves, and it's the one piece of razzle on an otherwise flat two-color pack. Scratch it with a coin or a fingernail and the QR is underneath, with Polo in the middle and the instruction. Every receipt is a ticket, and now every pack scratches like one.

Before · on shelfPanel in focus
Scan me. Feed me. Get rewards.
Drag to scratch ·

Holographic foil scratch layer over the whole panel. Try it: drag across the panel. No seahorse, no QR, no reward language visible on shelf; the only words are the instruction. The foil is the shelf hook, and it reads as a ticket, not a toy.

After · scratchedPanel in focus
Scan me. Feed me. Get rewards.

A working QR with Polo in the quiet zone at the center (high error correction leaves room for it), and the line underneath. The scan opens Headstash to this pack's SKU, the receipt upload, and Polo's tank, so scanning and feeding are one motion.

Two things to settle before this goes to print. First, the seahorse under the foil is still on the package once scratched, so it needs to be in the counsel memo alongside the character rule; the pixel treatment and the fact that it's hidden on shelf both help, but it's a call to make deliberately. Second, the panel can't cover any required label element, and the foil has to clear cleanly enough that the QR scans every time; the print vendor tests that, not us.

Mockups for color and type only. Real packs carry the full DCC label set (universal symbol, warnings, batch and lab data), which is why the flavor color and the wordmark have to do the work in the small space that's left.

The rotating slot is the retailer's reason to reset the shelf every quarter and the customers' reason to vote. Add a fifth SKU per format only when the scan data says a flavor has earned it.

The Pack

The customer experiences POLO as one thing: a pen and a pack of minis in a case. California won't let that be one package. The DCC's proposed multipack rule only allows batches of the same product identity in one unit, and the 1,000 mg THC per-package cap for adult-use products would be exceeded by a 1g pen and infused minis together. So the pack is built three other ways, and they stack.

On the receipt

Two SKUs, one order. The customer buys the pen and the minis together, scans the receipt, and Headstash sees both lines and pays the Full Pack bonus. Nothing is asked of the retailer or their POS; the pack is enforced by the reward, and the customer does the bundling. It also works when the pen is this week and the minis are next week.

In the line

The pack is a pairing: Yuzu pen with Yuzu minis, same strength story, same colorway on both packs so they read as a set on the shelf. Marco Watch votes on which pairing gets next month's bundle promo.

The case

A hard case that holds one AIO and five minis, sold as an accessory or earned at the top of the gear ladder. It makes "POLO pack" literal, it's carried daily, and it's the one piece of merch with a functional reason to exist. Abstract mark only, no seahorse; anything sold in a dispensary is advertising.

Check the 5 × 0.5g infused mini pack itself against the 1,000 mg cap with the manufacturer; infusion level decides it. If the multipack rule is ever widened to cross-category, the packaging swaps later and nothing else changes.

What it costs

The honest comparison isn't POLO against nothing, it's POLO against how a California brand normally buys its way onto a shelf: fund the retailer's discounts, put reps in stores, do events and budtender days, make content nobody can boost, and maybe a billboard. All of that comes out of the same wholesale dollar. The question is what each dollar does after it's spent.

Same illustrative month for both: 20,000 units at roughly $9 net wholesale, $180,000 in. Both columns are ranges typical of a CA launch brand, to be replaced with real quotes.

The usual playbook$70–85K / month · 40–45% of net
Trade promos margin left: 57%
Trade promos and retailer discount funding$36K
Field reps, budtender education, PAD days$15–20K
Events, sponsorships, sampling$6–10K
Content and creative, no paid reach$5–8K
Out-of-home, one flight$5–10K
POLO$22–24K / month · 12–13% of net
margin left: 87%
Two trips for two a month (top 5 + drawn)$8K
Gear COGS for points and drops$5K
Marco Watch promo fund$3K
Sweeps administrator, prize tax$2K
Program ops: Klaviyo/SMS, AIQ programming, app$4–6K

Read it per pack and the scary number disappears. The monthly trip that sounds like $120,000 a year is 40 cents on a unit. The whole POLO program, trips and gear and ops included, is about the price of one budtender's lunch per pack; the usual playbook spends more than that on the discount alone.

$3.75
per unit, usual playbook$1.80 of it is a discount the customer forgets by the next visit. None of it comes back as data.
$1.15
per unit, POLO$0.90 in rewards, $0.25 in program ops. Every dollar lands on a customer who scanned, so every dollar produces a record.
$0.40
per unit for the tripThe marquee prize, the one people screenshot and forward, costs less than the cellophane.
What the usual dollar buys
  • A percentage off that trains customers to wait for the next oneno data
  • A rep's afternoon in one store, onceno data
  • A booth at an event the customer forgetsno data
  • A post that can't be boosted and reaches whoever followsno data
  • A billboard nobody can act onno data
What the POLO dollar buys
  • A trip one person wins and ten thousand people enter for10K records
  • Gear people wear, with a tag that logs who spotted itmedia + data
  • A reason to open the app every week without buyingretention
  • Traffic into a retailer's slow day with no discountsell-in proof
  • A vote that tells us what to make next quarterdemand signal

The comparison assumes POLO carries no field team, no events, and no out-of-home, which is the point of the model, and that it needs zero POS integrations because receipt capture works at every licensed retailer on day one. Usual-playbook figures are typical ranges, not quotes; POLO figures are the rewards budget sized at 10 percent of net plus program ops. Both get replaced with real numbers by the ops seat.

Inside Headstash

Headstash is Tuff Ghost's own app, and it launches with a set of partner brands whose customers are already premium, already deep in lifestyle gear, and already scanning. POLO is a premier brand inside that environment, which means it launches into an audience instead of building one, and every partner program is a reason to open the app that benefits POLO too.

Within that shelf, POLO is the value-priced one with the fun. The partners own the premium slots; POLO owns "the affordable brand that pays you back," with the seahorse, the ticket, and the call-and-response as the personality.

The digital side taken to the tenth degree. Every partner brand runs a rewards program of the same shape; POLO runs the deepest one. Every pack is a QR, every receipt is a data point, and everything the brand learns (who buys where, how often, which strength, which flavor, which store day moved) is first-party and owned. The purpose of the mechanics on this page is data acquisition dressed as a game.

The 5× handshake. POLO plus two partner brands on one receipt pays five times, so partners and their budtenders have a reason to include POLO in the basket and retailers have a reason to carry the set.

The loop

Six steps, and steps 4 through 6 are where customers do the marketing.

1BuyAIO pen or mini infused at any CA retailer. Scratch the panel; the QR opens Headstash.
2ScanReceipt into Headstash. Verified purchase, retailer, SKU, date.
3EarnPoints (certain) + drawing entries (chance) + one Marco Watch vote.
4VoteCustomers set next month's promo and next quarter's SKUs.
5Win / RedeemTop-5 leaderboard trips, drawn trips, gear drops, early access.
6SpreadRefer, wear the gear, get spotted, review the store. Back to 1.

Do X, get Y

Every mission is a marketing job in disguise. Points are guaranteed and spend on gear and access. Entries go into the monthly drawing. Points are capped per receipt and per day so the leaderboard rewards showing up, not volume.

Mission (X)What it does for the brandPointsEntries
Scan a receipt with our SKUBaseline. First-party purchase data across every retailer.1001
Scan at a store you haven't scanned beforeSpreads velocity across doors; a sell-in story for new retailers.1502
First scan of a new SKU in launch weekLaunch velocity on day one, which is what buyers watch.2003
Refer a friend who scansThe QR on the pack is the social network. Paid on their scan, not their signup.3005
Leave a store review (Google, Weedmaps)Retailers love us; we never ask for a rating, only a review.751
Get spotted in gear (NFC tag in the garment)Turns the apparel into trackable media. Spotter and wearer both earn.501
Redeem a budtender codeBudtenders earn on their own leaderboard. They become the sales force.501
4-week scan streakRetention. The number that actually matters.2503
Vote in Marco WatchParticipation, plus a demand signal you can't get from a survey.251
9:41◦◦◦ ▮
POLOHeadstash · 21+
MissionsDo X, get Y · October
Points
1,240
Entries · Oct
7
Streak
3 wk
Full Pack bonus
Pen + minis on one receipt. Scan it, get 2× on the whole thing.
2× PTS+2 ENTRIES
Scan a receipt
Any receipt with a POLO SKU.
100 PTS1 ENTRY
New store
Scan somewhere you haven't yet.
150 PTS2 ENTRIES
Bring a friend
Paid when their first receipt lands.
300 PTS5 ENTRIES
Community unlock6,400 / 10,000
Triple-points weekendstatewide when we hit it
Scan a receipt
MissionsQuestsPoloMarcoWallet

What the screen is doing. Balance first, then the one mission the brand wants most this month pinned in yellow (the Full Pack bonus is the pack, enforced by the reward), then the evergreen missions, then the community unlock so every customer can see how close the whole state is to the weekend. One button at the bottom, always the same: scan a receipt.

Screens are mockups in the brand type and the kelp palette, drawn for the Headstash PWA. Numbers are illustrative.

Point values are placeholders to show relative weighting. Caps to model: 3 receipts/day, 1 new-store bonus/week, referrals unlimited but fraud-scored.

Prize calendar

Two prize pools every month so both the heaviest scanners and the first-timers have a reason to open the app. Top prizes rotate and are always an experience, never cannabis.

Monthly · Top 5 by points
Rotating experience for twoFestival weekend, all expenses. Loyalty reward, no chance element. no AMOE needed
Monthly · 5 drawn from all scanners
Same trip, drawn at randomAnyone with one scan is in. This half is a sweepstakes. AMOE + rules
Weekly · drawn
Gear dropsHoodie, hat, hardware skins. Small, certain, frequent. Keeps the streak alive.
Always · points
Gear + early accessPoints spend anytime on merch, allocations of limited runs, and naming rights.
Monthly · store leaderboard
Budtender tripStore with the most scans sends a budtender. Retailers become the field team.
Quarterly · lineup market
Holders on the pack"Backed by 4,212 holders" printed on the winning SKU's packaging.

Festival tie-in: a stage or set with Dr. Gabba makes the trip a brand experience nobody else can buy, not a ticket package.

Marco Watch

The brand calls, the customers answer. Every month POLO calls a "Marco": a slate of promo propositions. Customers answer "Polo" with their receipts. The ticker that shows the answers moving is Marco Watch, and it's the brand's feed, delivered by SMS and in the app instead of on social.

Each month the brand posts a slate of three or four promo propositions. One registered receipt equals one vote. The winner runs the following month at participating retailers, brand-funded, and the ticker on the homepage, in the app, and in the weekly SMS shows the odds moving all month.

Quarterly, the same mechanic runs on the lineup: which flavor ships, which strength becomes the hero, which SKU gets delisted. Lineup markets resolve on what we ship; performance markets resolve on real sell-through, so the votes are a demand forecast, not a popularity poll.

Because retailers set shelf price in California, promos execute as brand-funded retailer deals or app-redeemed offers, never as brand-to-consumer pricing.

9:41◦◦◦ ▮
POLOHeadstash · 21+
October MarcoCloses Sep 30 · 48,210 answers
▲ 2-FOR MINI INFUSED 41% · YUZU $5 OFF 33% · GEAR BOGO 18% · STRAWBERRY 8%
2-for on the minis
41%
Brand-funded at participating stores · ▲3 today
Yuzu pen, $5 off
33%
Brand-funded, statewide · ▼1
Gear BOGO w/ 2 pens
18%
Redeemed in app, shipped DTC
Bring back Strawberry
8%
Limited 30-day run
Your answer: 2-for on the minis1 receipt = 1 vote
Answer with a receipt
MissionsQuestsPoloMarcoWallet

Polo, the seahorse

The Tamagotchi is the daily reason to open an app for a product you buy twice a month. Polo lives inside the 21+ app only, never on a pack or in an ad, and never consumes anything but seahorse food. The species is the Pacific seahorse, the one that actually lives off Southern California, and the habitat is the kelp forest, so the game is grounded in the brand's home water rather than a generic aquarium.

9:41◦◦◦ ▮
POLOHeadstash · 21+
PoloKelp forest · Pacific seahorse
Kelp forest · night
hitched · content
Polo
Juvenile · day 19
Pouch
7 entries
Hungerfed 4h ago
Next stageadult at 28-day streak
Feed · 3 food
Skins · Yuzu
MissionsQuestsPoloMarcoWallet

The economy. Food comes from dailies; rare food comes from scans and weeklies. Skins and habitats come from the season track, leaderboard finishes, and gear drops, so the digital rewards and the physical ones share one ladder. Polo hitches to a strand of kelp when fed on time; go quiet and the current carries Polo off screen, and a scan or three dailies brings Polo back. Nothing dies. A pet that dies punishes the customer for a slow month, which is the opposite of what a loyalty program is for.

Where it connects to the rest. Polo's skin is the customer's identity across the app: it sits next to their name on the leaderboard and their holder badge in Marco Watch. The seahorse on the season hoodie is embroidered in the wearer's own skin colorway, which is the physical-to-digital link and the reason someone buys the gear. And the pouch (male seahorses carry the brood, so the inventory is the pouch) is where entries and unopened rewards live, so checking your entries and checking on Polo are the same tap.

FryDay 1. Hatches on first scan.
Juvenile7-day streak. First skin slot opens.
Adult28-day streak. Habitat slot, leaderboard badge.
ElderSeason tier 7. Gear embroidery unlocks.

Build: a canvas mini-game inside the Headstash PWA, so it sidesteps app-store cannabis policy. Pixel art keeps it cheap to produce and easy to skin, and it reads adult, not kawaii, which matters for the minor-appeal rule. Launch ships v1 (hatch, feed, pouch); skins, evolution, and the season track come with quests in season two.

Quests

Hearthstone's insight is that the daily quest is the reason to open the app, and the weekly and monthly quests are the reason to keep the habit. The rail for a cannabis brand is that daily quests can never require a purchase, since nobody buys a pen every day and the program can't look like it's inducing them to. So dailies are engagement, weeklies are the scan, and the monthly is the season track. Three daily slots, one free reroll a day, unfinished dailies bank for up to three days.

Daily3 slots · 1 reroll
  • Check the tickerOpen Marco Watch, see the odds move10 pts · 1 food
  • Feed PoloThe seahorse is the daily hook5 pts
  • Call the marketPick tomorrow's leading promo; right = bonus15 pts · 1 entry
  • Spot the gearTap an NFC tag on someone's hoodie50 pts · 1 entry
  • Share your linkReferral link opened by someone new20 pts
  • Strain schoolOne question about the lineup or dosing10 pts · 1 food
No purchase in any daily. This is the owned impression that replaces the ad.
Weeklyresets Monday
  • Scan a receiptThe core weekly100 pts · 1 entry
  • Complete 5 dailiesConsistency, not volume75 pts · rare food
  • Vote in Marco WatchUses a registered receipt25 pts · 1 entry
  • Scan at a new storeBonus location150 pts · 2 entries
  • Bring a friendTheir first scan lands this week300 pts · 5 entries
  • Keep the streakWeek 4 in a row250 pts · 3 entries · skin
Scans are capped at 3 per day; the weekly rewards the first, not the tenth.
Seasonmonthly track
  • Tier 1 · 200 ptsHabitat: kelp forestskin
  • Tier 3 · 600 ptsBonus entries into the monthly draw+5 entries
  • Tier 5 · 1,000 ptsGear drop early accessaccess
  • Tier 7 · 1,500 ptsPolo evolves; "holder" badge on Marco Watchevolution
  • Tier 10 · 2,500 ptsNumbered piece from the season dropgear
The track is earned only, never sold. A paid pass that yields entries is a lottery; a paid pass that yields cosmetics is fine and is a later option.
9:41◦◦◦ ▮
POLOHeadstash · 21+
QuestsDaily · Weekly · Season
Daily · 2 of 31 reroll left
Check the tickerMarco Watch opened
+10
Feed Polo1 food used
+5
Call the marketPick tomorrow's leader
15 · 1E
Weekly · resets Mon3 of 6
Scan a receiptDone Tue
+100
Scan at a new store0 of 1
150 · 2E
Keep the streakWeek 3 of 4
250 · skin
Season 1 · tier 4820 / 1,000
Next: gear drop early accesstier 5
MissionsQuestsPoloMarcoWallet

What the screen is doing. Three daily slots at the top because that's the reason the app got opened; the checkmarks are the dopamine. Weekly underneath with progress, so the one purchase-based quest (scan a receipt) sits among five that don't need one. The season track is a single bar with the next reward named, which is the Hearthstone rewards-track trick: you always know what one more day gets you.

Retailer program

The pitch to a buyer is not the pen. It's the only SKU on the shelf that comes with a traffic engine, a basket builder, and a pre-planned calendar, funded by the brand and not by their margin. Carry depth unlocks programming depth.

Program store
Carry 3 AIO + 3 pre-roll
  • Bonus location in Headstash: new-store bonus applies, so members seek the door out
  • One monthly bonus event on the store's chosen slow day, fired from POLO's list and the store's Alpine IQ together
  • Budtender codes and a budtender leaderboard, routed through the retailer
  • Marco Watch promo participation when the winning promo is a store deal, brand-funded
  • Store dashboard: scans, AOV on POLO baskets, event lift
Flagship
Carry the full line, both rotating slots
  • Everything in Program, plus:
  • Gear pickup point: point redemptions and drop pickups ship to the store, so every reward is a visit
  • Community unlock host: the store's own scanners unlock its quarterly triple-points weekend
  • First access to the Marco Watch winning SKU, two weeks before other doors
  • Budtender trip eligibility on the store leaderboard
  • Co-built AIQ calendar: we write the quarter's campaigns for their list

Basket ladder: how AOV moves without a discount

Multipliers step up with basket size and with partner brands on the receipt, so the retailer's incentive and ours point the same direction. Entries scale faster than points because entries cost nothing at the margin.

Any receipt with POLO
Basket over $60
Basket over $90, or the store's event window
POLO + two Headstash network brands on one receipt

The discount rule: points first, price last. POLO never funds a discount and points on the same SKU on the same day; that's paying twice for one basket. A retailer can stack their own discount on an event if they want, funded by them. POLO-funded price moves happen only in the month a Marco Watch price promo wins, and they're announced as the customers' decision, not the brand's.

90-day programming

The same four-week rhythm every month, and a quarter-end reset that turns the shelf over. This is the calendar a buyer sees in the sell-in, with their store's slow day already slotted in.

Week 1
Slate opensMarco Watch promo slate posts. Ticker goes live. Monthly top prize announced. Winner reveal from last month.
Week 2
Store dayEach Program store's bonus event fires on its slow day. AIQ + Klaviyo pair. 3× on POLO baskets, 4 to 8pm.
Week 3
Unlock pushCommunity threshold in view: "6,400 of 10,000 scans." Members recruit to unlock the weekend. Flagships run theirs.
Week 4
Close + dropSlate closes, leaderboard locks, gear drop to holders first, then Shopify. Next month's promo is now set.
Quarter end
ResetLineup market resolves. Rotating slot swaps in both formats. Flagships get it first. Budtender trip awarded. New slate.

Sample event pair · a partner store, Thursday

Retailer · Alpine IQ SMS · their list
[Store]: Thu 4–8pm, 3× Headstash points on any basket with POLO. Add 2 more brands for 5×. Scan your receipt in the app. Reply STOP to opt out.
Brand · Klaviyo email + SMS · POLO members
Subject: [Store] turns on at 4.
Thursday only. 3× points, 3 entries into October's Camp Flog Gnaw draw, and a new-store bonus if you've never scanned there. 6,400 / 10,000 to unlock the statewide weekend.

Both messages are 21+ gated, 10DLC-compliant, and say "points," never "free" or "discount." The retailer sends theirs; we send ours; the customer sees one event.

The data

Every mechanic on this page produces a field. This is what POLO owns after a season, none of it available to a brand that sells through retail the normal way.

FieldComes fromWhat it changes
Who buys, where, how oftenReceipt scansKlaviyo segments by store and cadence; the retailer sell-in deck; the store dashboard
Strength preferenceWhich SKU rebuys, strength votes in the lineup marketWhich strength is the hero next quarter, and the answer to "is low-dose a market" from behavior, not a survey
Flavor demand before productionMarco Watch and the rotating-slot voteThe quarterly SKU decision, de-risked before hardware and oil are committed
Basket compositionWhole-receipt capture, partner 5×What POLO is bought with; which partner pairings and bundles to promote
Store-day liftScans in the event window vs. baselineProof for retailers that a slow day moved without a discount
Referral graphPack QR and referral scansWho the actual influencers are; who gets the first drop
Engagement without purchaseDailies, ticker opens, Polo feedsWho's about to lapse, before they lapse

All first-party, all 21+ opted in, all owned by the brand. Each partner brand in Headstash sees its own customers and network aggregates; nobody sees another brand's list.

Identity

Reference for anyone producing the brand: wordmark, voice, color, type.

POLO
Every receipt is a ticket · CA · 21+

The mark is the word set in Crature inside a ticket-stub die line: two perforation notches, a dashed edge. On pack it's printed; on gear it's embroidered; in the app it's the header. The seahorse is never part of the wordmark, so the mark can live on packaging and advertising while Polo stays in the app.

Say it like this. POLO in caps in type, "Polo" in a sentence. The seahorse is Polo, the brand is POLO, and nobody will mind if they blur.

Voice: call and response. The brand calls, the customer answers. Every headline is a call, every action is an answer, and the tone is a friend who has a scheme, not a company with a program. Short, second person, present tense, no wellness language, no hype adjectives, no cannabis slang.

Marco. Polo.
The monthly slate opens. Customers answer with receipts.
Scan it. Win it.
The receipt line on every pack, ticker, and text.
Show up. Get paid back.
The value promise, in place of "premium" or "craft."
Backed by 4,212.
The holder seal on a rotating-slot SKU.

Color

Ink and paper are the brand; red is the ticket; the fruit colors belong to the SKUs, one per flavor, and never appear on the brand layer. Kelp is Polo's world in the app.

Ink#15171B
type, die lines, gear
Paper#F4F5F2
pack ground, receipts
Ticket#E2382F
the call, the stub, one accent
Yuzu#F2C400
Yuzu Haze SKUs only
Lychee#EF8FAE
Lychee Ice SKUs only
Ume#5B2C86
Ume Plum SKUs only
Kelp#2F6B4F
Polo's habitat, app only

Type

Three faces, three jobs. Crature is the only voice allowed to shout: a sturdy, slightly tapered sans from sticker and key-tag culture, one weight, so hierarchy comes from size and color rather than bolding. It does the wordmark, headlines, flavor names, and seals. TRT Terminal Mono carries every number. Arbeit does the reading.

Display · CratureEvery receipt is a ticket
Call & response · CratureMarco. Polo.
Data · TRT Terminal MonoOCT CALL · 2-FOR MINI INFUSED 41% ▲3 · ENTRIES 48,210
Body · ArbeitScan the receipt, answer the call, get paid back. Points are certain and spend on gear; entries are chance and go into the monthly draw.

This page is set in the licensed brand files: Crature, TRT Terminal Mono, and Arbeit.

Rollout

Everything on this page is the roadmap, not the launch. Sweepstakes, leaderboard, Marco Watch, quests, a full pet game, and retailer tiers on day one is five products with five compliance reviews and five support queues. The brands that made these mechanics work shipped one loop and layered for years. Same here.

Launch · months 1–3
The base loopScan, points, monthly experience prize (top 5 + drawn), first gear drop, the case, and Polo v1 (hatch on first scan, feed, pouch) because the pack says "feed me." Launch-partner doors as Flagships. Store-day events as soon as the first buyer asks, which is month one.
Month 3
Marco WatchPromo slate opens once there's enough volume for a vote to mean something. Ticker goes live in the app, on the site, and in the weekly SMS.
Month 4–6
Program tierFirst 20 independents at Program tier, basket ladder and partner-brand 5× live, budtender leaderboard, store dashboards.
Quarter 2
Lineup marketFirst rotating-slot vote resolves. "Backed by N holders" ships on pack. Budtender trip awarded.
Season 2
Quests + Polo v2Daily and weekly quests, the season track, skins, and evolution. Added only once the base loop has proven people open the app on their own.

What has to be true

A 90-day pilot at a few partner doors with nothing but the base loop answers the question. Three numbers decide whether season two gets funded; if they don't show up, the cost of finding out was one hardware run and one prize trip.

15%+
Scan rateShare of units sold that get scanned into Headstash by day 90. Below this the rewards budget is spread too thin to feel generous and votes don't mean anything.
> cat.
Rebuy rate30-day repeat purchase among scanners, better than the CA AIO and pre-roll category baseline. Rewards win the second purchase; this is where it shows.
1
Buyer who felt itOne retailer who says the store-day event moved a slow day without a discount. That sentence is the sell-in for the next 20 doors.
≤10%
Rewards costTotal rewards spend as a share of net revenue, trade discount avoided counted against it. The program has to be cheaper than the discounting it replaces.

The risks the pilot is really testing: receipt friction (thermal, half-legible, scanned in a parking lot), whether value pricing holds margin once rewards are funded, and whether the calendar gets owned every week by someone.

Guardrails

None of this is exotic, but each piece has a rail, and cannabis counsel signs off before launch.

No purchase necessary on anything with chanceDrawings get a free alternate method of entry, published official rules, odds, and eligibility. Leaderboard prizes are loyalty rewards and don't need it.
Never cannabis as a prizeGiving away cannabis as a promotion is prohibited. Trips are festivals and travel, not consumption itineraries or "420" packages.
Reward showing up, not volumePoints capped per receipt and per day. The story is "scan and show up," never "buy more, win more."
21+ everywhere, nothing minor-appealingAge gate on the app, the gear site, and every creative. No cartoons, no candy cues on packaging.
Promos execute at retailBrand-funded retailer deals or app-redeemed offers. The brand never sets consumer price.
Sponsor of record is HeadstashKeeps the sweepstakes off the license. Prize winners over $600 get a 1099; use a sweepstakes administrator for drawings and fulfillment.
The seahorse stays in the appA character can read as attractive to minors under DCC advertising and packaging rules. Polo lives behind the 21+ gate, never on the outside of a pack, in ads, or on the gear site, and never depicts consumption. The scratch-panel reveal is the one proposed exception and goes to counsel as its own question.
Two SKUs, never one packageVape and pre-roll stay separate product identities in track-and-trace; the pack is a receipt bundle, a pairing, and a case. Every package stays under the 1,000 mg THC cap.
Reviews, not ratingsEntries for leaving a review, never conditioned on a positive one, disclosed per FTC.
Fraud scoring on receiptsOCR plus retailer receipt IDs, duplicate detection, velocity limits, and manual review on leaderboard finalists.

Who does what

Three seats. The brand and the app exist already; the product does not. The first 90 days are mostly the middle column.

Brand + marketing
Aaron · Tuff Ghost Media · Headstash
  • Brand, packaging art, gear, and the drop calendar
  • Headstash: the app, the points economy, Marco Watch, Polo
  • Klaviyo/SMS, retailer AIQ programming, the store dashboards
  • Sweepstakes rules and administrator, with counsel
  • The data, and the sell-in deck built from it
Ops, manufacturing, distribution
The seat this document is asking to fill
  • Licensed California manufacturer for oil, filling, and the infused minis
  • Licensed distributor, Metrc, COAs, and the 1,000 mg cap check on both SKUs
  • Korean hardware partner: AIO spec, MOQ, lead time, landed cost
  • Packaging vendor: two-color print, the scratch foil, and proof the QR scans after scratching
  • The case, and the 3PL for gear and reward fulfillment
  • The unit economics: COGS at value price with a 10 percent rewards line inside it
Third partner
Role to be defined together
  • Capital for the pilot: one hardware run, first oil, packaging, the first prize month, counsel
  • Retail relationships beyond the Headstash launch partners
  • A seat in the decisions below, and a share of the upside if the pilot clears its numbers

The pilot budget belongs to the ops seat and isn't on this page yet: it needs real hardware and oil quotes before it means anything. The rewards side of it is already sized above at roughly 10 percent of net revenue.

Decisions to make first

House-brand policy inside HeadstashFive partner brands are launching programs in the app. Write the rule for how POLO earns alongside them (same rates, network multipliers shared, no exclusive placement) before the brand exists, so partners see POLO as the network's demand engine and not the house favorite.
Clear the namePOLO with an animal mark sits close to a famously defended apparel trademark, and the gear is apparel. Get a clearance opinion before any packaging or embroidery. If it fails, MARCO as the brand with Polo as the seahorse keeps the whole call-and-response intact.
HardwareKorean hardware partner. A clean, reliable AIO at a value cost is the baseline; add the puff/mg readout only if it fits the price point. Three strengths, middle strength as hero. NFC in the pack or QR only.
Launch retail setLaunch-partner doors as Flagships, then the first 20 independents at the Program tier, chosen by where new-store bonuses will move velocity.
Gear pickup at retailConfirm with counsel that a retailer can hand out a third-party brand's non-cannabis rewards in store; if not, Flagship pickup becomes curbside or ships direct.
Polo's art directionPixel, adult, kelp-forest palette. Decide the style before the season-one skins and the hoodie embroidery get made, since both depend on it.
The caseSource a hard case that fits the chosen AIO hardware and a 5-mini tin; decide whether it launches as a paid accessory, an earned reward, or both.
Counsel reviewSweepstakes structure, AMOE, prize handling, promo funding, DCC advertising rules, the character, and in-store pickup of non-cannabis rewards, in one memo.
Pilot budgetHardware run, first oil and infusion, packaging with the scratch foil, the case, one prize month, counsel, and the sweepstakes administrator, priced by the ops seat once quotes are in.
Season one calendarFirst Marco Watch slate, first top prize, first gear drop, and the scan-rate target that decides whether season two gets funded.